[{"data":1,"prerenderedAt":31},["ShallowReactive",2],{"doc-en-change-map-7-days-to-die-server":3},{"path":4,"slug":5,"title":6,"description":7,"category":8,"subcategory":9,"icon":10,"date":11,"author":12,"order":13,"image":14,"tags":15,"keywords":20,"docGroup":28,"docGroupIcon":28,"link_fr":29,"bodyHtml":30},"\u002Fdocs\u002Fen\u002Fgaming\u002F7-days-to-die\u002Fchange-map-7-days-to-die-server","change-map-7-days-to-die-server","How to Change the Map on a 7 Days to Die Server","Change the map on your Winheberg 7 Days to Die server from the panel, Navezgane, Pregen maps or a random RWG world with seed and size, without losing your current game.","jeux","7-days-to-die","tabler:map","2026-11-01","Winheberg",112,"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002F7-days-to-die\u002Fchange-map-7-days-to-die-server.webp",[16,17,18,19],"7 Days to Die","Map","Configuration","Game panel",[21,22,23,24,25,26,27],"change map 7 Days to Die","7 Days to Die server map","Navezgane server","Pregen 7 Days to Die","RWG 7 Days to Die","WorldGenSeed","serverconfig.xml GameWorld","","\u002Fdocs\u002F7-days-to-die\u002Fchanger-map-serveur-7-days-to-die","\u003Ch2>Context\u003C\u002Fh2>\n\u003Cp>7 Days to Die offers three ways to play the map on your server. Navezgane, the map hand-crafted by the developers. The Pregen maps, random worlds already generated and shipped with the game. And RWG, a random world generated by the server itself from a seed and a size.\u003C\u002Fp>\n\u003Cp>Everything is set in \u003Ccode>serverconfig.xml\u003C\u002Fcode>, with four properties. This guide shows you how to change the map from the Winheberg game panel without losing the current game.\u003C\u002Fp>\n\u003Ch2>Requirements\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>An active \u003Ca href=\"https:\u002F\u002Fwinheberg.com\u002Fen\u002Fgaming\u002F7-days-to-die\">7 Days to Die server\u003C\u002Fa> on the Winheberg game panel\u003C\u002Fli>\n\u003Cli>Access to the \u003Cstrong>Console\u003C\u002Fstrong>, \u003Cstrong>Files\u003C\u002Fstrong> and \u003Cstrong>Backups\u003C\u002Fstrong> tabs of the server on \u003Ca href=\"https:\u002F\u002Fpanel.winheberg.com\u002F\">panel.winheberg.com\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>A few minutes ahead of you, an RWG world is generated on first start\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2>1. Back up the current game\u003C\u002Fh2>\n\u003Cp>Changing the map starts the server on a new save. The old one stays on disk, but a full backup keeps you safe from any bad surprise.\u003C\u002Fp>\n\u003Cp>Open the \u003Cstrong>Backups\u003C\u002Fstrong> tab and click \u003Cstrong>Create backup\u003C\u002Fstrong>.\u003C\u002Fp>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002F7-days-to-die\u002Fchange-map-7-days-to-die-server-1793566645007-6d3524c6785b0b774a920a0e.webp\" alt=\"Backups tab of the Winheberg panel with the Create backup button circled in red\" width=\"800\" \u002F>\n\n\u003Ch2>2. Stop the server\u003C\u002Fh2>\n\u003Cp>The configuration file is read at startup. Always edit it with the server stopped, otherwise your changes will be overwritten or ignored. In the \u003Cstrong>Console\u003C\u002Fstrong> tab, click \u003Cstrong>Stop\u003C\u002Fstrong> and wait for the \u003Cstrong>Offline\u003C\u002Fstrong> state.\u003C\u002Fp>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002F7-days-to-die\u002Fchange-map-7-days-to-die-server-1793564159210-d53d603569159c69d4ff3285.webp\" alt=\"Console tab of the Winheberg panel with the Start and Stop buttons circled in red\" width=\"800\" \u002F>\n\n\u003Ch2>3. Open serverconfig.xml\u003C\u002Fh2>\n\u003Cp>In the \u003Cstrong>Files\u003C\u002Fstrong> tab, click \u003Ccode>serverconfig.xml\u003C\u002Fcode> at the server root to open it in the editor.\u003C\u002Fp>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002F7-days-to-die\u002Fchange-map-7-days-to-die-server-1793565572310-78c724add6ad7628f5af16d7.webp\" alt=\"Files tab of the Winheberg panel with the serverconfig.xml file circled in red at the server root\" width=\"800\" \u002F>\n\n\u003Ch2>4. Choose the map\u003C\u002Fh2>\n\u003Cp>Scroll down to the \u003Cstrong>World\u003C\u002Fstrong> section, around line 58. The \u003Ccode>GameWorld\u003C\u002Fcode>, \u003Ccode>WorldGenSeed\u003C\u002Fcode>, \u003Ccode>WorldGenSize\u003C\u002Fcode> and \u003Ccode>GameName\u003C\u002Fcode> properties follow each other on four lines.\u003C\u002Fp>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002F7-days-to-die\u002Fchange-map-7-days-to-die-server-1793565573541-6172cbca5590370d6c06cc4e.webp\" alt=\"Winheberg panel editor on serverconfig.xml with the GameWorld, WorldGenSeed, WorldGenSize and GameName lines circled in red\" width=\"800\" \u002F>\n\n\u003Cp>Change the value of \u003Ccode>GameWorld\u003C\u002Fcode> to the map you want.\u003C\u002Fp>\n\u003Cdiv class=\"md-table md-table--info md-table--striped\">\u003Cdiv class=\"md-table__caption\">Possible values for GameWorld\u003C\u002Fdiv>\u003Cdiv class=\"md-table__scroll\">\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Value\u003C\u002Fth>\n\u003Cth>Resulting map\u003C\u002Fth>\n\u003Cth>Generated at startup\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>\u003Ccode>Navezgane\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Official hand-crafted map\u003C\u002Ftd>\n\u003Ctd>No\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>Pregen06k01\u003C\u002Fcode> or \u003Ccode>Pregen06k02\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Pre-generated random world, 6 km\u003C\u002Ftd>\n\u003Ctd>No\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>Pregen08k01\u003C\u002Fcode> or \u003Ccode>Pregen08k02\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Pre-generated random world, 8 km\u003C\u002Ftd>\n\u003Ctd>No\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>RWG\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Random world generated by your server\u003C\u002Ftd>\n\u003Ctd>Yes\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003C\u002Fdiv>\u003Cdiv class=\"md-table__footer\">The names are those of the Data\u002FWorlds folder on the server, they are case sensitive.\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Cpre>\u003Ccode class=\"language-xml\">&lt;property name=&quot;GameWorld&quot; value=&quot;Pregen08k01&quot;\u002F&gt;\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>Also change \u003Ccode>GameName\u003C\u002Fcode>. It is the name of the save folder, a different name guarantees a fresh game and leaves the old one untouched. Only letters, digits, spaces, dashes, dots and underscores are accepted.\u003C\u002Fp>\n\u003Cpre>\u003Ccode class=\"language-xml\">&lt;property name=&quot;GameName&quot; value=&quot;Season2&quot;\u002F&gt;\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch2>5. Set up a random world\u003C\u002Fh2>\n\u003Cp>This step only applies to the \u003Ccode>RWG\u003C\u002Fcode> value. For Navezgane and the Pregen maps, skip to step 6, the two properties below are ignored.\u003C\u002Fp>\n\u003Cul>\n\u003Cli>\u003Ccode>WorldGenSeed\u003C\u002Fcode> is the seed. The same text with the same size always produces the same world, handy to share a map between servers or to find it again later\u003C\u002Fli>\n\u003Cli>\u003Ccode>WorldGenSize\u003C\u002Fcode> is the width of the world in metres. The officially supported sizes are \u003Ccode>6144\u003C\u002Fcode>, \u003Ccode>8192\u003C\u002Fcode> and \u003Ccode>10240\u003C\u002Fcode>\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cpre>\u003Ccode class=\"language-xml\">&lt;property name=&quot;GameWorld&quot;    value=&quot;RWG&quot;\u002F&gt;\n&lt;property name=&quot;WorldGenSeed&quot; value=&quot;Winheberg2026&quot;\u002F&gt;\n&lt;property name=&quot;WorldGenSize&quot; value=&quot;6144&quot;\u002F&gt;\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cdiv class=\"markdown-alert markdown-alert-warning\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Cpath d=\"M10.29 3.86L1.82 18a2 2 0 0 0 1.71 3h16.94a2 2 0 0 0 1.71-3L13.71 3.86a2 2 0 0 0-3.42 0z\"\u002F>\u003Cline x1=\"12\" y1=\"9\" x2=\"12\" y2=\"13\"\u002F>\u003Cline x1=\"12\" y1=\"17\" x2=\"12.01\" y2=\"17\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>The bigger the world, the longer the generation and the more memory the server uses at startup. Start with \u003Ccode>6144\u003C\u002Fcode> or \u003Ccode>8192\u003C\u002Fcode>, \u003Ccode>10240\u003C\u002Fcode> needs a comfortable plan.\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Ch2>6. Save and restart\u003C\u002Fh2>\n\u003Cp>Click \u003Cstrong>Save Content\u003C\u002Fstrong> at the top of the editor, go back to the \u003Cstrong>Console\u003C\u002Fstrong> tab and click \u003Cstrong>Start\u003C\u002Fstrong>.\u003C\u002Fp>\n\u003Cp>With Navezgane or a Pregen map, the server is ready within one to two minutes. With \u003Ccode>RWG\u003C\u002Fcode>, the server first generates the world, then names it from the seed. The console then shows \u003Ccode>createWorld\u003C\u002Fcode> and \u003Ccode>World.Load\u003C\u002Fcode> with that name, followed by your \u003Ccode>GameName\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cdiv class=\"markdown-alert markdown-alert-tip\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Ccircle cx=\"12\" cy=\"12\" r=\"10\"\u002F>\u003Cpath d=\"M12 16v-4\"\u002F>\u003Cpath d=\"M12 8h.01\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>An RWG world is generated only once. It is stored in \u003Ccode>.local\u002Fshare\u002F7DaysToDie\u002FGeneratedWorlds\u003C\u002Fcode>, and the saves of each map in \u003Ccode>.local\u002Fshare\u002F7DaysToDie\u002FSaves\u003C\u002Fcode>, one folder per world then one per \u003Ccode>GameName\u003C\u002Fcode>. Later restarts load the existing world straight away.\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002F7-days-to-die\u002Fchange-map-7-days-to-die-server-1793565574167-666c1911a3c286ae34252a70.webp\" alt=\"Saves folder of the 7 Days to Die server in the Files tab of the Winheberg panel with the Navezgane folder circled in red\" width=\"800\" \u002F>\n\n\u003Ch2>Troubleshooting\u003C\u002Fh2>\n\u003Ch3>❌ The server still loads the old game\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Check that \u003Ccode>GameWorld\u003C\u002Fcode> was really changed and that the file was saved with the server stopped\u003C\u002Fli>\n\u003Cli>If you went back to a map already played with the same \u003Ccode>GameName\u003C\u002Fcode>, the server logically resumes the old save, change \u003Ccode>GameName\u003C\u002Fcode>\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>❌ The server stops by itself after the change\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>A misspelled map name blocks startup, values are case sensitive, \u003Ccode>Pregen08k01\u003C\u002Fcode> and not \u003Ccode>pregen08k01\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>With \u003Ccode>RWG\u003C\u002Fcode>, a size that is not a multiple of 2048 is rejected\u003C\u002Fli>\n\u003Cli>Check that the XML file is still valid, one missing quote is enough to break everything\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>❌ RWG generation never ends\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Allow noticeably more time for \u003Ccode>10240\u003C\u002Fcode> than for \u003Ccode>6144\u003C\u002Fcode>, the console must keep printing lines\u003C\u002Fli>\n\u003Cli>If the console is frozen and memory is maxed out, reduce \u003Ccode>WorldGenSize\u003C\u002Fcode> or move to a bigger plan\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2>Best practices\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>Write down the seed and size you used, that is all you need to regenerate exactly the same world\u003C\u002Fli>\n\u003Cli>Give each new game a meaningful \u003Ccode>GameName\u003C\u002Fcode>, for example \u003Ccode>Season2-Pregen08k\u003C\u002Fcode>, you will find the saves more easily\u003C\u002Fli>\n\u003Cli>Warn your players, a map change resets everyone, inventory and base included\u003C\u002Fli>\n\u003Cli>To roll back, restore the previous \u003Ccode>GameWorld\u003C\u002Fcode> and \u003Ccode>GameName\u003C\u002Fcode> values, the old save is still there\u003C\u002Fli>\n\u003Cli>To permanently delete an old game or regenerate a map, follow \u003Ca href=\"https:\u002F\u002Fwinheberg.com\u002Fen\u002Fdocs\u002Freset-world-7-days-to-die\">How to Reset the World on a 7 Days to Die Server\u003C\u002Fa>\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2>Need help\u003C\u002Fh2>\n\u003Cp>If the server refuses to start after the map change, open a ticket with our support from your \u003Ca href=\"https:\u002F\u002Fbilling.winheberg.com\">client area\u003C\u002Fa>, \u003Cstrong>Technical\u003C\u002Fstrong> department, with the server involved in the \u003Cstrong>Related Product\u003C\u002Fstrong> field. Our team can review your \u003Ccode>serverconfig.xml\u003C\u002Fcode> and the startup logs with you. Every property of the file is detailed in \u003Ca href=\"https:\u002F\u002Fwinheberg.com\u002Fen\u002Fdocs\u002Fconfigure-7-days-to-die-server\">How to Configure Your 7 Days to Die Server\u003C\u002Fa>\u003C\u002Fp>\n\u003Cp>Your new map is in place, good luck out there 🧟\u003C\u002Fp>\n",1794353871162]