[{"data":1,"prerenderedAt":31},["ShallowReactive",2],{"doc-en-install-overhaul-7-days-to-die":3},{"path":4,"slug":5,"title":6,"description":7,"category":8,"subcategory":9,"icon":10,"date":11,"author":12,"order":13,"image":14,"tags":15,"keywords":20,"docGroup":28,"docGroupIcon":28,"link_fr":29,"bodyHtml":30},"\u002Fdocs\u002Fen\u002Fgaming\u002F7-days-to-die\u002Finstall-overhaul-7-days-to-die","install-overhaul-7-days-to-die","How to Install an Overhaul on a 7 Days to Die Server","Install an overhaul such as Darkness Falls, Undead Legacy or Rebirth on your Winheberg 7 Days to Die server, game version to pin, server package in Mods, EAC, fresh game and player side install.","jeux","7-days-to-die","tabler:packages","2026-11-01","Winheberg",113,"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002F7-days-to-die\u002Finstall-overhaul-7-days-to-die.webp",[16,17,18,19],"7 Days to Die","Overhaul","Mods","Game panel",[21,22,23,24,25,26,27],"7 Days to Die overhaul server","Darkness Falls server","Undead Legacy server","install Darkness Falls","7 Days to Die server mod","7 Days to Die beta branch","EAC disabled","","\u002Fdocs\u002F7-days-to-die\u002Finstaller-overhaul-7-days-to-die","\u003Ch2>Context\u003C\u002Fh2>\n\u003Cp>An overhaul is not a modlet. Darkness Falls, Undead Legacy, Rebirth or War3zuk AIO replace whole parts of the game, progression, items, zombies, sometimes the maps, and ship compiled code. They impose four constraints that small mods do not, anti cheat disabled, an identical install on every player&#39;s machine, often a precise game version, and noticeably more memory.\u003C\u002Fp>\n\u003Cp>Most failed installs come from the third point. An overhaul follows 7 Days to Die updates with a delay, sometimes months, and until it catches up your server has to stay on the game version it supports. This guide takes the problem in order, from the Winheberg game panel.\u003C\u002Fp>\n\u003Ch2>Requirements\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>An active \u003Ca href=\"https:\u002F\u002Fwinheberg.com\u002Fen\u002Fgaming\u002F7-days-to-die\">7 Days to Die server\u003C\u002Fa> on the Winheberg game panel, with at least 12 GB of memory, overhauls use far more than the base game\u003C\u002Fli>\n\u003Cli>The overhaul&#39;s \u003Cstrong>server\u003C\u002Fstrong> package, downloaded from the mod&#39;s official page, not a repack found elsewhere\u003C\u002Fli>\n\u003Cli>An SFTP client if the archive is larger than 100 MB, or the direct download link for the \u003Cstrong>Upload from URL\u003C\u002Fstrong> option\u003C\u002Fli>\n\u003Cli>Your players warned, they will have an install to do on their side\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cdiv class=\"markdown-alert markdown-alert-caution\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Ccircle cx=\"12\" cy=\"12\" r=\"10\"\u002F>\u003Cline x1=\"12\" y1=\"8\" x2=\"12\" y2=\"12\"\u002F>\u003Cline x1=\"12\" y1=\"16\" x2=\"12.01\" y2=\"16\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>Never install two overhauls at the same time, they step on each other and the server no longer starts. One overhaul, and a fresh game.\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Ch2>1. Check the game version the overhaul requires\u003C\u002Fh2>\n\u003Cp>The overhaul&#39;s download page always states the version of 7 Days to Die it is built for. It is the first thing to read, even before downloading.\u003C\u002Fp>\n\u003Cdiv class=\"md-table md-table--info md-table--striped\">\u003Cdiv class=\"md-table__caption\">Three cases depending on the announced version\u003C\u002Fdiv>\u003Cdiv class=\"md-table__scroll\">\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>The overhaul announces\u003C\u002Fth>\n\u003Cth>What to do\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>The current stable version of the game\u003C\u002Ftd>\n\u003Ctd>Nothing, your server is already on the right version\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>The experimental version\u003C\u002Ftd>\n\u003Ctd>Pin the server to \u003Ccode>latest_experimental\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>An earlier version, for example a \u003Ccode>v2.x\u003C\u002Fcode> branch\u003C\u002Ftd>\n\u003Ctd>Pin the server to that branch, see step 2\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Cp>The exact branch name is the one shown in Steam, right click the game, \u003Cstrong>Properties\u003C\u002Fstrong>, \u003Cstrong>Betas\u003C\u002Fstrong> tab. The dedicated server uses the same branch names as the game.\u003C\u002Fp>\n\u003Ch2>2. Pin the server to the right branch\u003C\u002Fh2>\n\u003Cp>This step only applies to overhauls that are not up to date with the stable version.\u003C\u002Fp>\n\u003Col>\n\u003Cli>Open the \u003Cstrong>Startup\u003C\u002Fstrong> tab of the panel\u003C\u002Fli>\n\u003Cli>In the \u003Cstrong>Beta Branch\u003C\u002Fstrong> field, type the branch name, for example \u003Ccode>latest_experimental\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>Leave \u003Cstrong>Auto Update\u003C\u002Fstrong> enabled, it keeps the server up to date within that branch\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002F7-days-to-die\u002Finstall-overhaul-7-days-to-die-1793566842092-b0f479a21df9f7ff615e9f96.webp\" alt=\"Startup tab of the Winheberg panel with the Auto Update and Beta Branch variables circled in red\" width=\"800\" \u002F>\n\n\u003Cp>As the field itself says, switching branches requires a reinstall so that the game files match. Make a backup first at step 3, then run \u003Cstrong>Reinstall Server\u003C\u002Fstrong> from the \u003Cstrong>Settings\u003C\u002Fstrong> tab. Your configuration files and saves are kept, but a prior backup remains the rule.\u003C\u002Fp>\n\u003Ch2>3. Back up and stop\u003C\u002Fh2>\n\u003Cp>Open the \u003Cstrong>Backups\u003C\u002Fstrong> tab and click \u003Cstrong>Create backup\u003C\u002Fstrong>. An overhaul makes the old game unplayable, this backup is your only way back.\u003C\u002Fp>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002F7-days-to-die\u002Finstall-overhaul-7-days-to-die-1793566645007-6d3524c6785b0b774a920a0e.webp\" alt=\"Backups tab of the Winheberg panel with the Create backup button circled in red\" width=\"800\" \u002F>\n\n\u003Cp>Then, in the \u003Cstrong>Console\u003C\u002Fstrong> tab, click \u003Cstrong>Stop\u003C\u002Fstrong> and wait for the \u003Cstrong>Offline\u003C\u002Fstrong> state.\u003C\u002Fp>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002F7-days-to-die\u002Finstall-overhaul-7-days-to-die-1793564159210-d53d603569159c69d4ff3285.webp\" alt=\"Console tab of the Winheberg panel with the Start and Stop buttons circled in red\" width=\"800\" \u002F>\n\n\u003Ch2>4. Install the server package into Mods\u003C\u002Fh2>\n\u003Cp>An overhaul ships as a set of mod folders, sometimes ten of them, to drop directly into \u003Ccode>Mods\u003C\u002Fcode>. Open the \u003Cstrong>Files\u003C\u002Fstrong> tab, enter \u003Ccode>Mods\u003C\u002Fcode>, then click \u003Cstrong>Upload\u003C\u002Fstrong>.\u003C\u002Fp>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002F7-days-to-die\u002Finstall-overhaul-7-days-to-die-1793564158055-81dbc268cfda05babb74dbd6.webp\" alt=\"Upload menu of the file manager with the Upload Files, Upload Folders and Upload from URL options circled in red\" width=\"800\" \u002F>\n\n\u003Cul>\n\u003Cli>\u003Cstrong>Upload from URL\u003C\u002Fstrong> is the most comfortable option for an archive of several hundred MB, the server downloads it itself\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Upload Files\u003C\u002Fstrong> suits a smaller archive, then \u003Cstrong>Unarchive\u003C\u002Fstrong> from the \u003Cstrong>⋯\u003C\u002Fstrong> menu of the row\u003C\u002Fli>\n\u003Cli>Beyond 100 MB without a direct link, use \u003Ca href=\"https:\u002F\u002Fwinheberg.com\u002Fen\u002Fdocs\u002Fsftp-gaming-server\">SFTP\u003C\u002Fa>\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>After extraction, every folder of the overhaul must sit directly under \u003Ccode>Mods\u003C\u002Fcode>, with its \u003Ccode>ModInfo.xml\u003C\u002Fcode> at the root, next to the three official folders \u003Ccode>0_TFP_Harmony\u003C\u002Fcode>, \u003Ccode>TFP_CommandExtensions\u003C\u002Fcode> and \u003Ccode>Xample_MarkersMod\u003C\u002Fcode> that must not be deleted.\u003C\u002Fp>\n\u003Cpre>\u003Ccode class=\"language-text\">Mods\u002F\n├── 0_TFP_Harmony\u002F\n├── TFP_CommandExtensions\u002F\n├── Xample_MarkersMod\u002F\n├── 0-MyOverhaulCore\u002F\n├── 1-MyOverhaulContent\u002F\n└── 2-MyOverhaulMaps\u002F\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cdiv class=\"markdown-alert markdown-alert-warning\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Cpath d=\"M10.29 3.86L1.82 18a2 2 0 0 0 1.71 3h16.94a2 2 0 0 0 1.71-3L13.71 3.86a2 2 0 0 0-3.42 0z\"\u002F>\u003Cline x1=\"12\" y1=\"9\" x2=\"12\" y2=\"13\"\u002F>\u003Cline x1=\"12\" y1=\"17\" x2=\"12.01\" y2=\"17\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>If extraction produced an intermediate folder, for example \u003Ccode>Mods\u002FMyOverhaul-Server\u002F0-MyOverhaulCore\u002F\u003C\u002Fcode>, move all folders up one level. The game only looks one level below \u003Ccode>Mods\u003C\u002Fcode>. The details of that check are in \u003Ca href=\"https:\u002F\u002Fwinheberg.com\u002Fen\u002Fdocs\u002Finstall-mods-7-days-to-die\">How to Install Mods on a 7 Days to Die Server\u003C\u002Fa>\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Ch2>5. Disable EAC and start a fresh game\u003C\u002Fh2>\n\u003Cp>Open \u003Ccode>serverconfig.xml\u003C\u002Fcode> at the server root, find \u003Ccode>EACEnabled\u003C\u002Fcode> and set the value to \u003Ccode>false\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002F7-days-to-die\u002Finstall-overhaul-7-days-to-die-1793564771003-ccad5773038d73d4c9897fa6.webp\" alt=\"Winheberg panel editor on serverconfig.xml with the EACEnabled line and the Save Content button circled in red\" width=\"800\" \u002F>\n\n\u003Cp>In the \u003Cstrong>World\u003C\u002Fstrong> section of the same file, give a new \u003Ccode>GameName\u003C\u002Fcode>. An overhaul does not graft onto an existing game, and a different name keeps the old save intact on disk.\u003C\u002Fp>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002F7-days-to-die\u002Finstall-overhaul-7-days-to-die-1793565573541-6172cbca5590370d6c06cc4e.webp\" alt=\"Winheberg panel editor on serverconfig.xml with the GameWorld, WorldGenSeed, WorldGenSize and GameName lines circled in red\" width=\"800\" \u002F>\n\n\u003Cp>Some overhauls ship their own maps. In that case their documentation gives the \u003Ccode>GameWorld\u003C\u002Fcode> value to use, and the map folder must be present in the mod&#39;s files. Save with \u003Cstrong>Save Content\u003C\u002Fstrong>.\u003C\u002Fp>\n\u003Ch2>6. Start and check\u003C\u002Fh2>\n\u003Cp>Go back to the \u003Cstrong>Console\u003C\u002Fstrong> tab and click \u003Cstrong>Start\u003C\u002Fstrong>. The first start is long, the overhaul loads its assets and often generates a map, let it finish without restarting.\u003C\u002Fp>\n\u003Cp>During the startup sequence, the server lists the mods it loads. Every folder of the overhaul must appear there. If a folder is missing or a Harmony error shows up, go back to step 4.\u003C\u002Fp>\n\u003Ch2>7. On the players&#39; side\u003C\u002Fh2>\n\u003Cp>This is the step everyone forgets, and without it nobody connects.\u003C\u002Fp>\n\u003Col>\n\u003Cli>Download the overhaul&#39;s \u003Cstrong>client\u003C\u002Fstrong> package, in the same version as the server, and install it following the mod&#39;s documentation\u003C\u002Fli>\n\u003Cli>If the server is pinned to a branch, choose the same one in Steam, right click the game, \u003Cstrong>Properties\u003C\u002Fstrong>, \u003Cstrong>Betas\u003C\u002Fstrong> tab\u003C\u002Fli>\n\u003Cli>Launch the game with the \u003Cstrong>Launch game without EAC\u003C\u002Fstrong> option, see \u003Ca href=\"https:\u002F\u002Fwinheberg.com\u002Fen\u002Fdocs\u002Fdisable-eac-7-days-to-die\">How to Disable EAC on a 7 Days to Die Server\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>Join the server by its address\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Ch2>Troubleshooting\u003C\u002Fh2>\n\u003Ch3>❌ Players get an incompatible version error\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>The client and the server are not on the same Steam branch, compare the versions shown in the game&#39;s main menu and in the server console\u003C\u002Fli>\n\u003Cli>After a branch change, the server must have been reinstalled, otherwise it still runs the old files\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>❌ The server no longer starts since the install\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Check that the uploaded archive is the server package, the client package contains useless files here and may lack some folders\u003C\u002Fli>\n\u003Cli>Check the folder structure, one intermediate folder under \u003Ccode>Mods\u003C\u002Fcode> is enough to block everything\u003C\u002Fli>\n\u003Cli>Reread the version required by the overhaul, a mod built for another game version crashes on load\u003C\u002Fli>\n\u003Cli>Watch the memory in the \u003Cstrong>Console\u003C\u002Fstrong> tab, a hard stop during loading with memory at the maximum means the plan is too small\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>❌ The overhaul&#39;s world does not load\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Check the \u003Ccode>GameWorld\u003C\u002Fcode> value, it must match exactly the name of the map folder shipped by the mod\u003C\u002Fli>\n\u003Cli>Confirm that this folder is present in the uploaded files, some overhauls ship maps in a separate archive\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>❌ Harmony errors show up in the console\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Confirm that \u003Ccode>0_TFP_Harmony\u003C\u002Fcode> is still present in \u003Ccode>Mods\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>Check that you did not leave an old compiled mod next to the overhaul\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2>Best practices\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>One overhaul per server, and no other compiled mod until you have confirmed everything works\u003C\u002Fli>\n\u003Cli>Plan generously on memory, 12 GB for a small group, 24 GB and more beyond ten players, overhauls load far more content than the base game\u003C\u002Fli>\n\u003Cli>Pin the branch and disable \u003Cstrong>Auto Update\u003C\u002Fstrong> if the overhaul is fragile to minor updates, then update yourself once the mod has caught up\u003C\u002Fli>\n\u003Cli>Keep the exact archive you installed, your players will need to get the same version\u003C\u002Fli>\n\u003Cli>Test the connection with a single player before announcing the opening\u003C\u002Fli>\n\u003Cli>Combine a server without EAC with a \u003Ca href=\"https:\u002F\u002Fwinheberg.com\u002Fen\u002Fdocs\u002Fenable-whitelist-7-days-to-die\">whitelist\u003C\u002Fa>, it is the counterpart of the lost protection\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2>Need help\u003C\u002Fh2>\n\u003Cp>If the server refuses to start after the install or if your players are refused despite an identical configuration on both sides, open a ticket with our support from your \u003Ca href=\"https:\u002F\u002Fbilling.winheberg.com\">client area\u003C\u002Fa>, \u003Cstrong>Technical\u003C\u002Fstrong> department, with the server involved in the \u003Cstrong>Related Product\u003C\u002Fstrong> field and the name and version of the overhaul. Our team can go through the startup logs with you.\u003C\u002Fp>\n\u003Cp>Your server no longer looks anything like the base game, that was the point. 🧟\u003C\u002Fp>\n",1794353871400]