[{"data":1,"prerenderedAt":28},["ShallowReactive",2],{"doc-en-add-modded-cars-beammp":3},{"path":4,"slug":5,"title":6,"description":7,"category":8,"subcategory":9,"icon":10,"date":11,"author":12,"order":13,"image":14,"tags":15,"keywords":19,"docGroup":25,"docGroupIcon":25,"link_fr":26,"bodyHtml":27},"\u002Fdocs\u002Fen\u002Fgaming\u002Fbeammp\u002Fadd-modded-cars-beammp","add-modded-cars-beammp","How to add modded cars to your BeamMP server","Add new modded cars to your BeamMP server at Winheberg, simple upload to Resources\u002FClient and a restart, no Startup configuration needed.","jeux","beammp","tabler:file-text","2026-07-24","Winheberg",21,"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002Fbeammp\u002Fadd-modded-cars-beammp.webp",[9,16,17,18],"modded car","mod","resources client",[20,21,22,23,24],"beammp modded car","add car mod beammp","resources client beammp","beamng drive mod","beammp server winheberg","","\u002Fdocs\u002Fbeammp\u002Fajouter-voitures-moddees-beammp","\u003Ch2>Context\u003C\u002Fh2>\n\u003Cp>You manage a \u003Cstrong>BeamMP server\u003C\u002Fstrong> at Winheberg and want to add \u003Cstrong>new cars\u003C\u002Fstrong> to your server so your players can drive something other than the base vehicles? Whether it&#39;s a supercar, a truck, a rally car, or any other modded vehicle from the community, installation takes less than 5 minutes through your gaming panel.\u003C\u002Fp>\n\u003Cp>Good news, unlike installing a modded map, adding a car is \u003Cstrong>even simpler\u003C\u002Fstrong>. No path to configure in Startup, just an upload and a server restart.\u003C\u002Fp>\n\u003Ch2>Prerequisites\u003C\u002Fh2>\n\u003Cp>Before you start, make sure you have the following.\u003C\u002Fp>\n\u003Cul>\n\u003Cli>An active \u003Cstrong>BeamMP server\u003C\u002Fstrong> on your Winheberg gaming panel\u003C\u002Fli>\n\u003Cli>The \u003Cstrong>\u003Ccode>.zip\u003C\u002Fcode> file\u003C\u002Fstrong> of the car you want to install\u003C\u002Fli>\n\u003Cli>A \u003Cstrong>trusted source\u003C\u002Fstrong> to download the mod from (the official BeamNG.drive Repository, BeamMP forums, recognized modders)\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cdiv class=\"markdown-alert markdown-alert-warning\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Cpath d=\"M10.29 3.86L1.82 18a2 2 0 0 0 1.71 3h16.94a2 2 0 0 0 1.71-3L13.71 3.86a2 2 0 0 0-3.42 0z\"\u002F>\u003Cline x1=\"12\" y1=\"9\" x2=\"12\" y2=\"13\"\u002F>\u003Cline x1=\"12\" y1=\"17\" x2=\"12.01\" y2=\"17\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>Only download modded cars \u003Cstrong>from trusted sources\u003C\u002Fstrong>. \u003Ccode>.zip\u003C\u002Fcode> files can contain malicious code or corrupted files. Prefer the official BeamNG repository or well-known community creators.\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Ch2>1. Upload the car to your server\u003C\u002Fh2>\n\u003Cp>Just like with maps, your car&#39;s file needs to be placed in a specific folder to be detected by BeamMP and sent to players.\u003C\u002Fp>\n\u003Col>\n\u003Cli>Log in to your \u003Cstrong>Winheberg gaming panel\u003C\u002Fstrong>\u003C\u002Fli>\n\u003Cli>Select your \u003Cstrong>BeamMP server\u003C\u002Fstrong>\u003C\u002Fli>\n\u003Cli>In the side menu, click \u003Cstrong>Files\u003C\u002Fstrong>\u003C\u002Fli>\n\u003Cli>Navigate to the \u003Cstrong>\u003Ccode>Resources\u003C\u002Fcode>\u003C\u002Fstrong> folder, then \u003Cstrong>\u003Ccode>Client\u003C\u002Fcode>\u003C\u002Fstrong>\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Drag and drop\u003C\u002Fstrong> your \u003Ccode>.zip\u003C\u002Fcode> file into this folder (don&#39;t extract it, BeamMP reads archives directly)\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Cp>The full path should look like this.\u003C\u002Fp>\n\u003Cpre>\u003Ccode>\u002Fhome\u002Fcontainer\u002FResources\u002FClient\u002Fyour-car.zip\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cdiv class=\"markdown-alert markdown-alert-important\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Cpath d=\"M12 22c5.523 0 10-4.477 10-10S17.523 2 12 2 2 6.477 2 12s4.477 10 10 10z\"\u002F>\u003Cpath d=\"M12 8v4\"\u002F>\u003Cpath d=\"M12 16h.01\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>The panel enforces a \u003Cstrong>100 MB upload limit\u003C\u002Fstrong> through the web interface. If your \u003Ccode>.zip\u003C\u002Fcode> exceeds this limit, you&#39;ll need to use an \u003Cstrong>SFTP connection\u003C\u002Fstrong> to upload your mod. Your SFTP credentials are available in your server&#39;s \u003Cstrong>Settings\u003C\u002Fstrong> section (host, port, username), and the \u003Cstrong>password is the same as your panel account&#39;s\u003C\u002Fstrong>. Use a client like \u003Cstrong>FileZilla\u003C\u002Fstrong> or \u003Cstrong>WinSCP\u003C\u002Fstrong> to connect and drop your file directly into \u003Ccode>Resources\u002FClient\u003C\u002Fcode>.\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Cdiv class=\"markdown-alert markdown-alert-note\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Ccircle cx=\"12\" cy=\"12\" r=\"10\"\u002F>\u003Cline x1=\"12\" y1=\"16\" x2=\"12\" y2=\"12\"\u002F>\u003Cline x1=\"12\" y1=\"8\" x2=\"12.01\" y2=\"8\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>The \u003Cstrong>\u003Ccode>Client\u003C\u002Fcode>\u003C\u002Fstrong> folder is specifically for resources automatically sent to players when they connect. Your players will download the mod the first time they join the server after you add it.\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Ch2>2. Restart your server\u003C\u002Fh2>\n\u003Cp>That&#39;s all there is to do on the configuration side. Unlike modded maps, \u003Cstrong>no path needs to be changed in Startup\u003C\u002Fstrong>. BeamMP automatically detects the cars present in \u003Ccode>Resources\u002FClient\u003C\u002Fcode> and makes them available to players.\u003C\u002Fp>\n\u003Col>\n\u003Cli>Go back to your server&#39;s main page in the panel\u003C\u002Fli>\n\u003Cli>Click \u003Cstrong>Restart\u003C\u002Fstrong> (or Stop then Start if needed)\u003C\u002Fli>\n\u003Cli>Watch the \u003Cstrong>console\u003C\u002Fstrong> to make sure the server starts correctly\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Cp>Once the server has restarted, the mod is active and will be automatically sent to your players the next time they connect.\u003C\u002Fp>\n\u003Ch2>3. Check that the car is available\u003C\u002Fh2>\n\u003Cp>To test that everything works correctly.\u003C\u002Fp>\n\u003Cul>\n\u003Cli>Connect to the server from your BeamMP client \u003Cstrong>in-game\u003C\u002Fstrong>\u003C\u002Fli>\n\u003Cli>On first launch, BeamMP will \u003Cstrong>automatically download\u003C\u002Fstrong> the mod to your client (this can take a few seconds to several minutes depending on the size)\u003C\u002Fli>\n\u003Cli>Once the download is done, open the \u003Cstrong>vehicles\u003C\u002Fstrong> menu in BeamNG.drive\u003C\u002Fli>\n\u003Cli>Your new car should show up in the list, ready to be selected\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cdiv class=\"markdown-alert markdown-alert-tip\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Ccircle cx=\"12\" cy=\"12\" r=\"10\"\u002F>\u003Cpath d=\"M12 16v-4\"\u002F>\u003Cpath d=\"M12 8h.01\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>If you don&#39;t see the car in the list, first check that the download actually finished. A loading icon or an error message may show up if something went wrong on the client side.\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Ch2>If you run into trouble\u003C\u002Fh2>\n\u003Cp>Here are the most common errors when installing a modded car.\u003C\u002Fp>\n\u003Ch3>❌ The car doesn&#39;t show up in the in-game menu\u003C\u002Fh3>\n\u003Cp>Several possible causes. Check the following.\u003C\u002Fp>\n\u003Cul>\n\u003Cli>The \u003Ccode>.zip\u003C\u002Fcode> file is indeed in \u003Ccode>Resources\u002FClient\u003C\u002Fcode> and \u003Cstrong>not in \u003Ccode>Server\u003C\u002Fcode>\u003C\u002Fstrong> or elsewhere\u003C\u002Fli>\n\u003Cli>The \u003Ccode>.zip\u003C\u002Fcode> wasn&#39;t accidentally extracted\u003C\u002Fli>\n\u003Cli>You did \u003Cstrong>restart the server\u003C\u002Fstrong> after the upload (a simple resource \u003Ccode>restart\u003C\u002Fcode> isn&#39;t enough)\u003C\u002Fli>\n\u003Cli>Your players did finish downloading the mod on their BeamMP client\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>❌ The mod download fails on the player&#39;s side\u003C\u002Fh3>\n\u003Cp>If your players see a download error when connecting.\u003C\u002Fp>\n\u003Cul>\n\u003Cli>The \u003Ccode>.zip\u003C\u002Fcode> file may be \u003Cstrong>corrupted\u003C\u002Fstrong>, try redownloading it from its source\u003C\u002Fli>\n\u003Cli>The mod may be \u003Cstrong>incompatible with BeamMP\u003C\u002Fstrong> (some solo mods aren&#39;t adapted for multiplayer)\u003C\u002Fli>\n\u003Cli>The \u003Ccode>.zip\u003C\u002Fcode> may be \u003Cstrong>too large\u003C\u002Fstrong> and cause a timeout for some players with a slow connection\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>❌ The server crashes after adding the mod\u003C\u002Fh3>\n\u003Cp>If your server won&#39;t start anymore or crashes right after the addition, the mod is likely faulty or incompatible with the BeamMP version you&#39;re using. \u003Cstrong>Remove the \u003Ccode>.zip\u003C\u002Fcode> file\u003C\u002Fstrong> from the \u003Ccode>Resources\u002FClient\u003C\u002Fcode> folder and restart to confirm. If the server restarts correctly without the mod, that confirms it&#39;s the culprit.\u003C\u002Fp>\n\u003Ch3>❌ The car shows up but has graphical or physics bugs\u003C\u002Fh3>\n\u003Cp>Some mods are designed only for \u003Cstrong>BeamNG.drive&#39;s solo mode\u003C\u002Fstrong> and aren&#39;t adapted for multiplayer (missing textures, desynced physics, etc.). Check the mod&#39;s page to see if it&#39;s \u003Cstrong>explicitly BeamMP-compatible\u003C\u002Fstrong>, or try replacing it with a multiplayer-compatible version.\u003C\u002Fp>\n\u003Ch2>Best practices\u003C\u002Fh2>\n\u003Cp>A few recommendations for managing your modded cars smoothly.\u003C\u002Fp>\n\u003Cul>\n\u003Cli>\u003Cstrong>Back up your server\u003C\u002Fstrong> before adding several mods at once\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Test each mod individually\u003C\u002Fstrong> before adding several in a row. If an issue comes up, you&#39;ll know right away which mod is responsible\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Keep an eye on your mods&#39; total size\u003C\u002Fstrong>, the more you add, the longer the initial download for your players will be\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Prefer mods optimized for multiplayer\u003C\u002Fstrong> to avoid lag and desync\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Update your mods regularly\u003C\u002Fstrong> if the authors release new versions fixing bugs\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cdiv class=\"markdown-alert markdown-alert-tip\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Ccircle cx=\"12\" cy=\"12\" r=\"10\"\u002F>\u003Cpath d=\"M12 16v-4\"\u002F>\u003Cpath d=\"M12 8h.01\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>You can \u003Cstrong>add several cars at once\u003C\u002Fstrong> by dragging all the \u003Ccode>.zip\u003C\u002Fcode> files together into \u003Ccode>Resources\u002FClient\u003C\u002Fcode>. A single restart is then enough to activate all the new cars.\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Ch2>Need help?\u003C\u002Fh2>\n\u003Cp>If your modded cars aren&#39;t loading correctly, or if your server runs into an issue after adding a mod, our team is here. Open a ticket in the \u003Cstrong>Technical\u003C\u002Fstrong> department from your client area, fill in the \u003Cstrong>Produit lié\u003C\u002Fstrong> field with the server in question, and attach the server&#39;s startup logs along with the exact name of the mod involved.\u003C\u002Fp>\n\u003Cp>Your BeamMP server is ready to offer your players a much more varied garage, safe travels 🚗\u003C\u002Fp>\n",1788993140426]