---
title: "How to Change Your BeamMP Server's Official Map"
description: "Change your BeamMP server's official map at Winheberg among the 13 included maps, no download or upload needed."
category: jeux
subcategory: beammp
icon: tabler:file-text
date: 2026-07-23
author: Winheberg
slug: "change-official-map-beammp"
order: 22
image: /statics/images/docs/en/gaming/beammp/change-official-map-beammp.webp
tags: [beammp, official map, startup, beamng drive]
keywords: [beammp official map, change beammp map, west coast usa beammp, beammp startup map, beammp server winheberg]
link_fr: "/docs/beammp/changer-map-officielle-beammp"
---

## Context

You manage a **BeamMP server** at Winheberg and want to **change maps** to offer your players a new environment, without going through installing a modded map? Good news, BeamNG.drive includes **more than 12 official maps** already available, and you can switch between them in under a minute from your gaming panel.

This guide explains how to **change your BeamMP server's official map**, with the full list of available maps and their configuration path.

## Prerequisites

Before you start, make sure you have the following.

- An active **BeamMP server** on your Winheberg gaming panel
- A few spare minutes, ideally during off-peak hours so as not to disturb your players

> [!TIP]
> This procedure requires **no download** or file upload. All these maps are already included in your players' copy of BeamNG.drive, the server just tells them which one to load.

## List of available official maps

Here's the full list of base maps available in BeamNG.drive, with the **path to configure** in the panel.

| Map | Description | Path to use |
|---|---|---|
| **Gridmap v2** | Rectangular test map, ideal for testing vehicles | `/levels/gridmap_v2/info.json` |
| **Automation Test Track** | Test circuit for vehicles | `/levels/automation_test_track/info.json` |
| **East Coast USA** | Small American coastal town, East Coast feel | `/levels/east_coast_usa/info.json` |
| **Hirochi Raceway** | Japanese racing circuit with several layouts | `/levels/hirochi_raceway/info.json` |
| **Italy** | Large Italian map with villages, mountains, and coastline | `/levels/italy/info.json` |
| **Jungle Rock Island** | Tropical island with winding roads and jungle | `/levels/jungle_rock_island/info.json` |
| **Industrial** | Urban industrial zone with warehouses | `/levels/industrial/info.json` |
| **Small Island** | Small island ideal for fun and jumps | `/levels/small_island/info.json` |
| **SmallGrid** | Minimalist grid for testing without distractions | `/levels/smallgrid/info.json` |
| **Utah** | Wide desert spaces and canyons | `/levels/utah/info.json` |
| **West Coast USA** | Popular map with a city, highways, and countryside | `/levels/west_coast_usa/info.json` |
| **Driver Training** | Training circuit with various exercises | `/levels/driver_training/info.json` |
| **Derby** | Derby arena for collisions and destruction | `/levels/derby/info.json` |

> [!TIP]
> For an **RP** or **freeroam server**, the most popular maps are **West Coast USA**, **East Coast USA**, and **Italy** thanks to their large size and variety of scenery. For **racing**, prefer **Hirochi Raceway** or **Automation Test Track**. For **fun with friends**, **Small Island** and **Jungle Rock Island** are excellent choices.

## 1. Access your server's configuration

1. Log in to your **Winheberg gaming panel**
2. Select your **BeamMP server**
3. In the side menu, click **Startup**

## 2. Change the map path

1. On the **Startup** page, find the **Map** field
2. Replace the current value with the **map path** you want (pick one from the table above)
3. Save the changes

For example, to switch to **West Coast USA**, put this in the Map field.

```
/levels/west_coast_usa/info.json
```

Or to switch to **Italy**.

```
/levels/italy/info.json
```

> [!IMPORTANT]
> Follow the format shown in the table **exactly**. The path is case-sensitive, contains no spaces, and must always end with `/info.json`. One typo and the server won't find the map.

## 3. Restart your server

For the new map to take effect, you need to restart your BeamMP server.

1. Go back to your server's main page in the panel
2. Click **Restart** (or Stop then Start if needed)
3. Watch the **console** to make sure the server starts correctly

Your players will switch to the new map on their next connection. No extra download is needed on their side, since all these maps are already installed with BeamNG.drive.

## If you run into trouble

Here are the most common errors when changing maps.

### ❌ The server is still loading the old map

If the server stays on the previous map after restarting.

- Check that you did **save the changes** on the Startup page before restarting
- Check that the restart actually happened (a simple resource `restart` doesn't change the map)
- Reload the panel page to confirm the Map field shows the new value

### ❌ The server starts but loads the default map

The path you entered in the **Map** field is incorrect. Check the following.

- The path is **exactly identical** to the one in the table (no spaces, case-sensitive)
- You're using the `/levels/NAME/info.json` format
- The map name has no typo (`west_coast_usa`, not `westcoastusa`)

### ❌ Loading error in the console

If you see an error like *"Could not find level"* or *"Map not found"* in the console, the server can't locate the map. Check the following.

- The path starts with `/levels/`
- You're using an **official** map name (not a made-up one)
- You haven't confused it with a modded map (which needs a different procedure)

### ❌ My players get black screens or loading errors

If your players can't load the new map.

- Ask them to **verify the game's file integrity** through Steam (right-click BeamNG.drive → Properties → Local Files → Verify integrity)
- Make sure they have the **latest version** of BeamNG.drive installed
- If the issue only affects one player, it's likely on their end rather than your server

## Best practices

A few recommendations for managing your map changes smoothly.

- **Warn your players** before changing maps, especially on an RP server where vehicles parked on the old map may disappear
- **Back up your configuration** before a major change (Startup, mods, etc.)
- **Test the map in solo** in BeamNG.drive before deploying it, to get a feel for its atmosphere and specifics
- **Rotate maps regularly** to break the routine and offer your players something new
- **Document somewhere** which map is active so you can roll back easily

## Want to go further?

If the 13 official maps aren't enough for you, you can install **modded maps** made by the community to offer unique terrain on your server (realistic RP maps, exotic circuits, custom open worlds, etc.). Check our dedicated guide on installing a modded map for the full procedure.

## Need help?

If your server doesn't switch to the new map despite these steps, or if you run into a console error, our team is here. Open a ticket in the **Technical** department from your client area, fill in the **Related product** field with the server in question, and attach the server's startup logs.

Your BeamMP server is ready to offer a new playground, safe travels 🛣️
