[{"data":1,"prerenderedAt":30},["ShallowReactive",2],{"doc-en-configure-enshrouded-server":3},{"path":4,"slug":5,"title":6,"description":7,"category":8,"subcategory":9,"icon":10,"date":11,"author":12,"order":13,"image":14,"tags":15,"keywords":21,"docGroup":27,"docGroupIcon":27,"link_fr":28,"bodyHtml":29},"\u002Fdocs\u002Fen\u002Fgaming\u002Fenshrouded\u002Fconfigure-enshrouded-server","configure-enshrouded-server","How to Configure Your Enshrouded Server","Configure your Winheberg Enshrouded server, name and slots in Startup, chat, tags and difficulty in enshrouded_server.json, presets and Custom settings for version 1.0.","jeux","enshrouded","tabler:file-text","2026-11-02","Winheberg",164,"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002Fenshrouded\u002Fconfigure-enshrouded-server.webp",[16,17,18,19,20],"Enshrouded","Configuration","enshrouded_server.json","Startup","Game panel",[22,18,23,24,25,26],"configure enshrouded server","enshrouded server difficulty","enshrouded gameSettings","enshrouded dedicated server","enshrouded 1.0 server","","\u002Fdocs\u002Fenshrouded\u002Fconfigurer-serveur-enshrouded","\u003Ch2>Context\u003C\u002Fh2>\n\u003Cp>The name shown in the server list, the number of slots, the difficulty, the length of days or the number of enemies, everything can be set on your Winheberg Enshrouded server. Some settings live in the \u003Cstrong>Startup\u003C\u002Fstrong> tab of the panel, the rest in the \u003Cstrong>enshrouded_server.json\u003C\u002Fstrong> file, at the root of the server.\u003C\u002Fp>\n\u003Cp>This guide shows you where to change each setting, how to pick a difficulty preset or build your own, and how to check in the console that the server applied your changes. It covers Enshrouded version 1.0, released on October 15, 2026.\u003C\u002Fp>\n\u003Ch2>Prerequisites\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>An active \u003Cstrong>Enshrouded server\u003C\u002Fstrong> on your \u003Ca href=\"https:\u002F\u002Fpanel.winheberg.com\">Winheberg gaming panel\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>A recent backup of the server, as explained in our guide \u003Ca href=\"https:\u002F\u002Fwinheberg.com\u002Fen\u002Fdocs\u002Fpanel-gaming\u002Fcreate-restore-backup-gaming-server\">How to Create and Restore a Backup of Your Gaming Server\u003C\u002Fa>\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2>1. Set the name and player count in Startup\u003C\u002Fh2>\n\u003Cp>Open the \u003Cstrong>Startup\u003C\u002Fstrong> tab of your server. Fields in the \u003Cstrong>Variables\u003C\u002Fstrong> section are saved automatically as soon as you change them.\u003C\u002Fp>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002Fenshrouded\u002Fconfigure-enshrouded-server-1793642138919-94dddfae662030240b02f463.webp\" alt=\"AUTO UPDATE, SERVER NAME and MAX PLAYERS variables in the Startup tab of an Enshrouded server\" width=\"591\" \u002F>\n\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Variable\u003C\u002Fth>\n\u003Cth>Purpose\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>\u003Cstrong>[SERVER] SERVER NAME\u003C\u002Fstrong>\u003C\u002Ftd>\n\u003Ctd>Name shown in the in-game server list, \u003Ccode>My Enshrouded Server\u003C\u002Fcode> by default\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Cstrong>[SERVER] MAX PLAYERS\u003C\u002Fstrong>\u003C\u002Ftd>\n\u003Ctd>Maximum number of connected players, from 1 to 16\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Cstrong>[SYSTEM] AUTO UPDATE\u003C\u002Fstrong>\u003C\u002Ftd>\n\u003Ctd>Updates the server on every start. Leave it on \u003Cstrong>True\u003C\u002Fstrong> so the server stays on the same version as the players&#39; game\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Cstrong>[SYSTEM] VALIDATE\u003C\u002Fstrong>\u003C\u002Ftd>\n\u003Ctd>Checks the server files with Steam on start. Turn it on occasionally if some files seem damaged\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>The four \u003Cstrong>[USER GROUP]\u003C\u002Fstrong> variables hold the passwords of the Admin, Friend, Guest and Visitor roles. They are covered in our guide \u003Cstrong>&quot;How to Manage Passwords and Roles on Your Enshrouded Server&quot;\u003C\u002Fstrong>.\u003C\u002Fp>\n\u003Cp>Go back to the \u003Cstrong>Console\u003C\u002Fstrong> and click \u003Cstrong>Restart\u003C\u002Fstrong> to apply your changes. If you also plan to edit the configuration file, go straight to step 2, your variables will be applied when the server starts in step 6.\u003C\u002Fp>\n\u003Ch2>2. Open the enshrouded_server.json file\u003C\u002Fh2>\n\u003Cp>The other settings are in the \u003Cstrong>enshrouded_server.json\u003C\u002Fstrong> file. First stop the server with \u003Cstrong>Stop\u003C\u002Fstrong>, then, in the \u003Cstrong>Files\u003C\u002Fstrong> tab, click the file to open it in the panel editor.\u003C\u002Fp>\n\u003Cdiv class=\"markdown-alert markdown-alert-important\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Cpath d=\"M12 22c5.523 0 10-4.477 10-10S17.523 2 12 2 2 6.477 2 12s4.477 10 10 10z\"\u002F>\u003Cpath d=\"M12 8v4\"\u002F>\u003Cpath d=\"M12 16h.01\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>On every start, the panel writes the server name, the number of slots and the passwords of the four roles into this file, from the variables of the \u003Cstrong>Startup\u003C\u002Fstrong> tab. Any change made to these values directly in the file is therefore overwritten on the next start. Always change them in \u003Cstrong>Startup\u003C\u002Fstrong>.\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Cp>Do not change the \u003Ccode>ip\u003C\u002Fcode>, \u003Ccode>queryPort\u003C\u002Fcode>, \u003Ccode>saveDirectory\u003C\u002Fcode> and \u003Ccode>logDirectory\u003C\u002Fcode> keys either. The \u003Ccode>queryPort\u003C\u002Fcode> is the port assigned to your server by the panel.\u003C\u002Fp>\n\u003Cdiv class=\"markdown-alert markdown-alert-tip\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Ccircle cx=\"12\" cy=\"12\" r=\"10\"\u002F>\u003Cpath d=\"M12 16v-4\"\u002F>\u003Cpath d=\"M12 8h.01\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>The \u003Cstrong>enshrouded_server_readme.txt\u003C\u002Fstrong> file, at the root of the server, describes every option of the installed version.\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Ch2>3. Adjust the general settings\u003C\u002Fh2>\n\u003Cp>The first keys of the file set the server&#39;s visibility in the list, the chat and the difficulty.\u003C\u002Fp>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002Fenshrouded\u002Fconfigure-enshrouded-server-1793642436498-b908a5e3f36e2bfaff80f92a.webp\" alt=\"enshrouded_server.json file open in the panel editor with the tags, enableTextChat and gameSettingsPreset keys\" width=\"702\" \u002F>\n\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Key\u003C\u002Fth>\n\u003Cth>Purpose\u003C\u002Fth>\n\u003Cth>Values\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>\u003Ccode>tags\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Labels that help players find your server with the list filters\u003C\u002Ftd>\n\u003Ctd>See below\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>voiceChatMode\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Proximity or server-wide voice chat\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>Proximity\u003C\u002Fcode> (default) or \u003Ccode>Global\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>enableVoiceChat\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Turns voice chat on\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>true\u003C\u002Fcode> or \u003Ccode>false\u003C\u002Fcode> (default)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>enableTextChat\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Turns text chat on\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>true\u003C\u002Fcode> or \u003Ccode>false\u003C\u002Fcode> (default)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>gameSettingsPreset\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Difficulty preset, covered in step 4\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>Default\u003C\u002Fcode> (default), \u003Ccode>Relaxed\u003C\u002Fcode>, \u003Ccode>Hard\u003C\u002Fcode>, \u003Ccode>Survival\u003C\u002Fcode> or \u003Ccode>Custom\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>The available tags are \u003Ccode>LookingForPlayers\u003C\u002Fcode>, \u003Ccode>BaseBuilding\u003C\u002Fcode>, \u003Ccode>Exploration\u003C\u002Fcode>, \u003Ccode>Roleplay\u003C\u002Fcode> and one tag per language, including \u003Ccode>English\u003C\u002Fcode>, \u003Ccode>French\u003C\u002Fcode>, \u003Ccode>German\u003C\u002Fcode>, \u003Ccode>Spanish\u003C\u002Fcode>, \u003Ccode>Italian\u003C\u002Fcode>, \u003Ccode>Portuguese\u003C\u002Fcode> and \u003Ccode>Polish\u003C\u002Fcode>. Write them in quotes, separated by commas.\u003C\u002Fp>\n\u003Cpre>\u003Ccode class=\"language-json\">&quot;tags&quot;: [\n    &quot;LookingForPlayers&quot;,\n    &quot;English&quot;,\n    &quot;BaseBuilding&quot;\n],\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch2>4. Pick a difficulty with gameSettingsPreset\u003C\u002Fh2>\n\u003Cp>To change the difficulty without going into detail, replace the value of \u003Ccode>gameSettingsPreset\u003C\u002Fcode> with one of the presets below, in quotes, for example \u003Ccode>&quot;gameSettingsPreset&quot;: &quot;Relaxed&quot;,\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Preset\u003C\u002Fth>\n\u003Cth>Effect\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>\u003Ccode>Default\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Standard settings, recommended for a first playthrough\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>Relaxed\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Fewer enemies, more resources and loot, to focus on building\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>Hard\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>More enemies, and more aggressive ones\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>Survival\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>More aggressive enemies and extra survival mechanics\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>Custom\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Uses your own values from the \u003Ccode>gameSettings\u003C\u002Fcode> block, see step 5\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cdiv class=\"markdown-alert markdown-alert-note\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Ccircle cx=\"12\" cy=\"12\" r=\"10\"\u002F>\u003Cline x1=\"12\" y1=\"16\" x2=\"12\" y2=\"12\"\u002F>\u003Cline x1=\"12\" y1=\"8\" x2=\"12.01\" y2=\"8\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>The \u003Ccode>gameSettings\u003C\u002Fcode> block is only read when \u003Ccode>gameSettingsPreset\u003C\u002Fcode> is set to \u003Ccode>Custom\u003C\u002Fcode>. With any other preset, your custom values are ignored.\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Ch2>5. Fine-tune every setting with Custom\u003C\u002Fh2>\n\u003Cp>Set \u003Ccode>gameSettingsPreset\u003C\u002Fcode> to \u003Ccode>Custom\u003C\u002Fcode>, then change the values you want in the \u003Ccode>gameSettings\u003C\u002Fcode> block. Keep the commas and braces, and use a dot for decimals.\u003C\u002Fp>\n\u003Cpre>\u003Ccode class=\"language-json\">&quot;gameSettingsPreset&quot;: &quot;Custom&quot;,\n&quot;gameSettings&quot;: {\n    &quot;playerHealthFactor&quot;: 1.5,\n    &quot;enableStarvingDebuff&quot;: true,\n    &quot;dayTimeDuration&quot;: 2700000000000,\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>Most keys ending in \u003Ccode>Factor\u003C\u002Fcode> default to 1, which is 100% in game, and \u003Ccode>1.5\u003C\u002Fcode> means 150%. Durations are in nanoseconds. One minute is \u003Ccode>60000000000\u003C\u002Fcode>, so the \u003Ccode>2700000000000\u003C\u002Fcode> value in the example is 45 minutes. A numeric value outside the allowed range is brought back to the minimum or maximum.\u003C\u002Fp>\n\u003Cdiv class=\"md-table md-table--info md-table--striped\">\u003Cdiv class=\"md-table__caption\">Settings of the gameSettings block (version 1.0)\u003C\u002Fdiv>\u003Cdiv class=\"md-table__scroll\">\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Key\u003C\u002Fth>\n\u003Cth>Effect\u003C\u002Fth>\n\u003Cth>Values\u003C\u002Fth>\n\u003Cth>Default\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>\u003Ccode>playerHealthFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Players&#39; max health\u003C\u002Ftd>\n\u003Ctd>0.25 to 4\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>playerManaFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Players&#39; max mana\u003C\u002Ftd>\n\u003Ctd>0.25 to 4\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>playerStaminaFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Players&#39; max stamina\u003C\u002Ftd>\n\u003Ctd>0.25 to 4\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>playerBodyHeatFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Resistance to cold\u003C\u002Ftd>\n\u003Ctd>0.5 to 2\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>playerDivingTimeFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Time available underwater\u003C\u002Ftd>\n\u003Ctd>0.5 to 2\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>enableDurability\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Weapon wear and breaking\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>true\u003C\u002Fcode> or \u003Ccode>false\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>true\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>enableStarvingDebuff\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Hunger and starvation\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>true\u003C\u002Fcode> or \u003Ccode>false\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>false\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>foodBuffDurationFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Food buff duration\u003C\u002Ftd>\n\u003Ctd>0.5 to 2\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>fromHungerToStarving\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Time spent hungry before starving\u003C\u002Ftd>\n\u003Ctd>5 to 20 minutes\u003C\u002Ftd>\n\u003Ctd>10 minutes\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>shroudTimeFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Survival time in the Shroud\u003C\u002Ftd>\n\u003Ctd>0.5 to 2\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>tombstoneMode\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Items lost on death\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>AddBackpackMaterials\u003C\u002Fcode>, \u003Ccode>Everything\u003C\u002Fcode> or \u003Ccode>NoTombstone\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>AddBackpackMaterials\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>enableGliderTurbulences\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Glider turbulence\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>true\u003C\u002Fcode> or \u003Ccode>false\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>true\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>weatherFrequency\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Weather event frequency\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>Disabled\u003C\u002Fcode>, \u003Ccode>Rare\u003C\u002Fcode>, \u003Ccode>Normal\u003C\u002Fcode> or \u003Ccode>Often\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>Normal\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>fishingDifficulty\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Fishing difficulty\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>VeryEasy\u003C\u002Fcode>, \u003Ccode>Easy\u003C\u002Fcode>, \u003Ccode>Normal\u003C\u002Fcode>, \u003Ccode>Hard\u003C\u002Fcode> or \u003Ccode>VeryHard\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>Normal\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>miningDamageFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Mining effectiveness\u003C\u002Ftd>\n\u003Ctd>0.5 to 2\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>plantGrowthSpeedFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Plant growth speed\u003C\u002Ftd>\n\u003Ctd>0.25 to 2\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>resourceDropStackAmountFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Amount of resources gained\u003C\u002Ftd>\n\u003Ctd>0.25 to 2\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>factoryProductionSpeedFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Workshop production time\u003C\u002Ftd>\n\u003Ctd>0.25 to 2\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>perkUpgradeRecyclingFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Runes returned when salvaging an upgraded weapon\u003C\u002Ftd>\n\u003Ctd>0 to 1\u003C\u002Ftd>\n\u003Ctd>0.5\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>perkCostFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Rune cost of weapon upgrades\u003C\u002Ftd>\n\u003Ctd>0.25 to 2\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>experienceCombatFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Experience from combat\u003C\u002Ftd>\n\u003Ctd>0.25 to 2\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>experienceMiningFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Experience from mining\u003C\u002Ftd>\n\u003Ctd>0 to 2\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>experienceExplorationQuestsFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Experience from exploration and quests\u003C\u002Ftd>\n\u003Ctd>0.25 to 2\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>randomSpawnerAmount\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Number of enemies in the world\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>Few\u003C\u002Fcode>, \u003Ccode>Normal\u003C\u002Fcode>, \u003Ccode>Automatic\u003C\u002Fcode>, \u003Ccode>Many\u003C\u002Fcode> or \u003Ccode>Extreme\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>Normal\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>aggroPoolAmount\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Number of enemies attacking at the same time\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>Few\u003C\u002Fcode>, \u003Ccode>Normal\u003C\u002Fcode>, \u003Ccode>Many\u003C\u002Fcode> or \u003Ccode>Extreme\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>Normal\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>enemyDamageFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Enemy damage, bosses excluded\u003C\u002Ftd>\n\u003Ctd>0.25 to 5\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>enemyHealthFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Enemy health, bosses excluded\u003C\u002Ftd>\n\u003Ctd>0.25 to 4\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>enemyStaminaFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Enemy stamina, the higher it is, the longer they take to stun\u003C\u002Ftd>\n\u003Ctd>0.5 to 2\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>enemyPerceptionRangeFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>How far enemies can see and hear you\u003C\u002Ftd>\n\u003Ctd>0.5 to 2\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>bossDamageFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Boss damage\u003C\u002Ftd>\n\u003Ctd>0.2 to 5\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>bossHealthFactor\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Boss health\u003C\u002Ftd>\n\u003Ctd>0.2 to 5\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>threatBonus\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Frequency of enemy attacks\u003C\u002Ftd>\n\u003Ctd>0.25 to 4\u003C\u002Ftd>\n\u003Ctd>1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>pacifyAllEnemies\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Enemies only attack when attacked, bosses excluded\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>true\u003C\u002Fcode> or \u003Ccode>false\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>false\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>tamingStartleRepercussion\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Outcome of a failed taming attempt\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>KeepProgress\u003C\u002Fcode>, \u003Ccode>LoseSomeProgress\u003C\u002Fcode> or \u003Ccode>LoseAllProgress\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>LoseSomeProgress\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>dayTimeDuration\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Length of the day\u003C\u002Ftd>\n\u003Ctd>2 to 60 minutes\u003C\u002Ftd>\n\u003Ctd>30 minutes\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>nightTimeDuration\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Length of the night\u003C\u002Ftd>\n\u003Ctd>2 to 60 minutes\u003C\u002Ftd>\n\u003Ctd>12 minutes\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>curseModifier\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Shroud curse, \u003Ccode>Easy\u003C\u002Fcode> turns it off, \u003Ccode>Hard\u003C\u002Fcode> doubles the chance of getting it\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>Easy\u003C\u002Fcode>, \u003Ccode>Normal\u003C\u002Fcode> or \u003Ccode>Hard\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>Normal\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>flameLevelFogRemoval\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Flame level required to place Flame Altars in the Shroud\u003C\u002Ftd>\n\u003Ctd>0 to 20\u003C\u002Ftd>\n\u003Ctd>11\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003C\u002Fdiv>\u003Cdiv class=\"md-table__footer\">Based on the enshrouded_server_readme.txt file shipped with the server.\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Cp>The \u003Ccode>Automatic\u003C\u002Fcode> option of \u003Ccode>randomSpawnerAmount\u003C\u002Fcode>, added in version 1.0, scales the number of enemies to the number of players nearby. Players elsewhere in Embervale are not counted. It is also the value applied by the \u003Ccode>Default\u003C\u002Fcode> preset, as the console shows on start.\u003C\u002Fp>\n\u003Ch2>6. Start the server and check the console\u003C\u002Fh2>\n\u003Cp>Save the file with \u003Cstrong>Save Content\u003C\u002Fstrong>, then go back to the \u003Cstrong>Console\u003C\u002Fstrong> and click \u003Cstrong>Start\u003C\u002Fstrong>. In the \u003Cstrong>Console\u003C\u002Fstrong>, a line shows the loaded preset, followed by the list of applied values.\u003C\u002Fp>\n\u003Cpre>\u003Ccode class=\"language-bash\">[server] Game Settings &#39;Custom&#39;\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>The server is ready for players once these lines appear.\u003C\u002Fp>\n\u003Cpre>\u003Ccode class=\"language-bash\">[Session] &#39;HostOnline&#39; (up)!\n[game_server] Switching state from LoadEcsScene to Run after 552.35 ms\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch2>If you run into trouble\u003C\u002Fh2>\n\u003Ch3>❌ The server stops right after starting\u003C\u002Fh3>\n\u003Cp>A syntax error in enshrouded_server.json, such as a missing or extra comma, a missing quote or an unclosed brace, prevents the server from starting. The console then shows these lines.\u003C\u002Fp>\n\u003Cpre>\u003Ccode class=\"language-bash\">[Winheberg Daemon]: ---------- Detected server process in a crashed state! ----------\n[Winheberg Daemon]: Exit code: 1\n[Winheberg Daemon]: Aborting automatic restart, last crash occurred less than 60 seconds ago.\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cul>\n\u003Cli>Open the file again and check the lines you changed\u003C\u002Fli>\n\u003Cli>Check that every line of a block ends with a comma, except the last one before \u003Ccode>}\u003C\u002Fcode> or \u003Ccode>]\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>Check the spelling of text values, including capitals, such as \u003Ccode>Extreme\u003C\u002Fcode> or \u003Ccode>AddBackpackMaterials\u003C\u002Fcode>. An unknown text value also prevents the server from starting\u003C\u002Fli>\n\u003Cli>Copy the content of the file into a code editor such as Visual Studio Code, which underlines JSON syntax errors\u003C\u002Fli>\n\u003Cli>As a last resort, restore the backup made before your changes\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>❌ The server name or slot count goes back to the old value\u003C\u002Fh3>\n\u003Cp>The panel writes these values on every start. Change them in the \u003Cstrong>Startup\u003C\u002Fstrong> tab, with the \u003Cstrong>SERVER NAME\u003C\u002Fstrong> and \u003Cstrong>MAX PLAYERS\u003C\u002Fstrong> variables, then restart.\u003C\u002Fp>\n\u003Ch3>❌ Custom settings have no effect\u003C\u002Fh3>\n\u003Cp>Check that \u003Ccode>gameSettingsPreset\u003C\u002Fcode> is set to \u003Ccode>Custom\u003C\u002Fcode>. If the console shows \u003Ccode>[server] Game Settings &#39;Default&#39;\u003C\u002Fcode> or another preset, the \u003Ccode>gameSettings\u003C\u002Fcode> block is ignored.\u003C\u002Fp>\n\u003Ch2>Best practices\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>\u003Cstrong>Stop the server before editing the file\u003C\u002Fstrong>, then start it again once the file is saved\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Make a backup before each round of changes\u003C\u002Fstrong>, from the \u003Cstrong>Backups\u003C\u002Fstrong> tab of the panel\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Change only a few settings at a time\u003C\u002Fstrong>, so you can easily find the one causing trouble\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Tell your players about difficulty changes\u003C\u002Fstrong>, especially when you turn on hunger or shorten the day\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2>Need help?\u003C\u002Fh2>\n\u003Cp>If your server still refuses to start after these checks, our team is here to help. Open a ticket in the \u003Cstrong>Technical\u003C\u002Fstrong> department from your \u003Ca href=\"https:\u002F\u002Fbilling.winheberg.com\">client area\u003C\u002Fa>, fill in the \u003Cstrong>Related Product\u003C\u002Fstrong> field with your Enshrouded server and attach a screenshot of the console.\u003C\u002Fp>\n\u003Cp>To learn everything about version 1.0, read our article \u003Ca href=\"https:\u002F\u002Fwinheberg.com\u002Fen\u002Fblog\u002Fenshrouded-1-0\">Enshrouded 1.0 Is Here, Everything That Changes for Players and for Your Server\u003C\u002Fa>, and check out our plans on the \u003Ca href=\"https:\u002F\u002Fwinheberg.com\u002Fen\u002Fgaming\u002Fenshrouded\">Enshrouded Hosting\u003C\u002Fa> page. Your Enshrouded server is now set up just the way you like it 🎮\u003C\u002Fp>\n",1794353872226]