[{"data":1,"prerenderedAt":31},["ShallowReactive",2],{"doc-en-wipe-rust-server-map-blueprints":3},{"path":4,"slug":5,"title":6,"description":7,"category":8,"subcategory":9,"icon":10,"date":11,"author":12,"order":13,"image":14,"tags":15,"keywords":20,"docGroup":28,"docGroupIcon":28,"link_fr":29,"bodyHtml":30},"\u002Fdocs\u002Fen\u002Fgaming\u002Frust\u002Fwipe-rust-server-map-blueprints","wipe-rust-server-map-blueprints","How to Wipe a Rust Server (Map, Blueprints, Seed)","Wipe your Winheberg Rust server, a new map by changing the seed, a reset of the same map, a blueprint wipe and a custom map from the panel.","jeux","rust","tabler:file-text","2026-11-01","Winheberg",116,"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002Frust\u002Fwipe-rust-server-map-blueprints.webp",[16,17,18,19],"Rust","Wipe","Seed","Game panel",[21,22,23,24,25,26,27],"rust server wipe","rust blueprint wipe","change rust seed","reset rust map","rust custom map","rust hosting","rust forced wipe","","\u002Fdocs\u002Frust\u002Fwipe-serveur-rust-carte-blueprints","\u003Ch2>Context\u003C\u002Fh2>\n\u003Cp>The \u003Cstrong>wipe\u003C\u002Fstrong> is a Rust ritual. The map is reset, sometimes the crafting plans (blueprints) too, and everyone starts again on an equal footing. Facepunch forces a map wipe on every server each month, with the mandatory game update, and many communities add more in between, every week or every two weeks.\u003C\u002Fp>\n\u003Cp>This guide explains the different types of wipe and how to perform them on your Winheberg Rust server, either by changing the map from the panel or by deleting the right save files.\u003C\u002Fp>\n\u003Ch2>Prerequisites\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>An active \u003Cstrong>Rust server\u003C\u002Fstrong> on your \u003Ca href=\"https:\u002F\u002Fpanel.winheberg.com\">Winheberg gaming panel\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>A recent \u003Cstrong>backup\u003C\u002Fstrong> from the \u003Cstrong>Backups\u003C\u002Fstrong> tab, a wipe cannot be undone without one\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cdiv class=\"markdown-alert markdown-alert-caution\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Ccircle cx=\"12\" cy=\"12\" r=\"10\"\u002F>\u003Cline x1=\"12\" y1=\"8\" x2=\"12\" y2=\"12\"\u002F>\u003Cline x1=\"12\" y1=\"16\" x2=\"12.01\" y2=\"16\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>A wipe permanently deletes buildings and, depending on the type, player progress. Always make a backup first, and let your community know the date and time.\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Ch2>1. Types of wipe\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Type\u003C\u002Fth>\n\u003Cth>What is reset\u003C\u002Fth>\n\u003Cth>What is kept\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>Map wipe\u003C\u002Ftd>\n\u003Ctd>Buildings, items, map\u003C\u002Ftd>\n\u003Ctd>Blueprints learned by players\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Blueprint wipe\u003C\u002Ftd>\n\u003Ctd>Learned blueprints\u003C\u002Ftd>\n\u003Ctd>Map and buildings\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Full wipe\u003C\u002Ftd>\n\u003Ctd>Map and blueprints\u003C\u002Ftd>\n\u003Ctd>Server configuration, plugins, administrators\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>The Facepunch monthly wipe is a map wipe. Blueprints are not erased, unless you delete them yourself at the same time.\u003C\u002Fp>\n\u003Ch2>2. How the server stores the map\u003C\u002Fh2>\n\u003Cp>Saves are located in the \u003Ccode>server\u002Frust\u003C\u002Fcode> folder of the file manager. The map save name contains the \u003Cstrong>size\u003C\u002Fstrong>, the \u003Cstrong>seed\u003C\u002Fstrong> and the game&#39;s \u003Cstrong>protocol number\u003C\u002Fstrong>, for example \u003Ccode>proceduralmap.3000.68894.285.sav\u003C\u002Fcode>. The \u003Ccode>.sav.1\u003C\u002Fcode> and \u003Ccode>.sav.2\u003C\u002Fcode> files are automatic backup copies.\u003C\u002Fp>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002Frust\u002Fwipe-rust-server-map-blueprints-1793567813054-9f9e9e47456d9d670e9223c5.webp\" alt=\"proceduralmap save files in the server\u002Frust folder\" width=\"700\" \u002F>\n\n\u003Cp>This name explains how wiping works. If the size, seed or protocol changes, the server no longer finds a save with that name and \u003Cstrong>generates a brand new map\u003C\u002Fstrong>. That is exactly what happens during the monthly wipe, the protocol number goes up with the Rust update and the map resets on its own.\u003C\u002Fp>\n\u003Ch2>3. Wipe the map by changing the seed\u003C\u002Fh2>\n\u003Cp>This is the simplest method, and players discover a new map.\u003C\u002Fp>\n\u003Col>\n\u003Cli>Open \u003Cstrong>Startup\u003C\u002Fstrong> and find the \u003Cstrong>WORLD SEED\u003C\u002Fstrong> and \u003Cstrong>WORLD SIZE\u003C\u002Fstrong> variables\u003C\u002Fli>\n\u003Cli>Replace the \u003Cstrong>WORLD SEED\u003C\u002Fstrong> value with a number between \u003Ccode>0\u003C\u002Fcode> and \u003Ccode>2147483647\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>If you like, adjust \u003Cstrong>WORLD SIZE\u003C\u002Fstrong>. Facepunch recommends a size between \u003Ccode>1000\u003C\u002Fcode> and \u003Ccode>6000\u003C\u002Fcode>, the bigger the map, the more players and resources it needs\u003C\u002Fli>\n\u003Cli>Go back to the \u003Cstrong>Console\u003C\u002Fstrong> and click \u003Cstrong>Restart\u003C\u002Fstrong>\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002Frust\u002Fwipe-rust-server-map-blueprints-1793567405764-8461b9cb6ee9fe9693411994.webp\" alt=\"WORLD SIZE and WORLD SEED variables in the panel Startup tab\" width=\"600\" \u002F>\n\n\u003Cp>The first startup on a new map takes several minutes while it is generated. The console shows the generation steps one by one.\u003C\u002Fp>\n\u003Cdiv class=\"markdown-alert markdown-alert-note\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Ccircle cx=\"12\" cy=\"12\" r=\"10\"\u002F>\u003Cline x1=\"12\" y1=\"16\" x2=\"12\" y2=\"12\"\u002F>\u003Cline x1=\"12\" y1=\"8\" x2=\"12.01\" y2=\"8\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>With the value \u003Ccode>0\u003C\u002Fcode> in \u003Cstrong>WORLD SEED\u003C\u002Fstrong>, the server uses the seed saved in the \u003Ccode>seed.txt\u003C\u002Fcode> file, at the root of the server. It was picked at random during installation, which is why your map does not change by itself.\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Cdiv class=\"markdown-alert markdown-alert-tip\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Ccircle cx=\"12\" cy=\"12\" r=\"10\"\u002F>\u003Cpath d=\"M12 16v-4\"\u002F>\u003Cpath d=\"M12 8h.01\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>To choose a map before putting it online, sites like RustMaps let you preview a given seed and size.\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Ch2>4. Wipe the map while keeping the same seed\u003C\u002Fh2>\n\u003Cp>To reset the same map without changing it, delete its save.\u003C\u002Fp>\n\u003Col>\n\u003Cli>Stop the server with \u003Cstrong>Stop\u003C\u002Fstrong>\u003C\u002Fli>\n\u003Cli>Open \u003Cstrong>Files\u003C\u002Fstrong>, then \u003Ccode>server\u003C\u002Fcode>, then \u003Ccode>rust\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>Type \u003Ccode>proceduralmap\u003C\u002Fcode> in the search bar to show only the map files\u003C\u002Fli>\n\u003Cli>Tick all the files shown and delete them with the trash icon\u003C\u002Fli>\n\u003Cli>Start the server with \u003Cstrong>Start\u003C\u002Fstrong>\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Cp>The server regenerates the same map, completely fresh.\u003C\u002Fp>\n\u003Ch2>5. Wipe blueprints\u003C\u002Fh2>\n\u003Cp>Blueprints learned by players are stored separately, in the same \u003Ccode>server\u002Frust\u003C\u002Fcode> folder.\u003C\u002Fp>\n\u003Col>\n\u003Cli>Stop the server with \u003Cstrong>Stop\u003C\u002Fstrong>\u003C\u002Fli>\n\u003Cli>In \u003Ccode>server\u002Frust\u003C\u002Fcode>, type \u003Ccode>player.blueprints\u003C\u002Fcode> in the search bar\u003C\u002Fli>\n\u003Cli>Delete the \u003Ccode>player.blueprints.XX.db\u003C\u002Fcode> and \u003Ccode>player.blueprints.XX.db-wal\u003C\u002Fcode> files\u003C\u002Fli>\n\u003Cli>Start the server with \u003Cstrong>Start\u003C\u002Fstrong>\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002Frust\u002Fwipe-rust-server-map-blueprints-1793567752577-9c369648911496af4eaaf843.webp\" alt=\"player.blueprints files and other player data in server\u002Frust\" width=\"700\" \u002F>\n\n\u003Cp>For a \u003Cstrong>full wipe\u003C\u002Fstrong>, combine both, delete the \u003Ccode>proceduralmap\u003C\u002Fcode> and \u003Ccode>player.blueprints\u003C\u002Fcode> files during the same stop, or change the seed and delete the blueprints.\u003C\u002Fp>\n\u003Cdiv class=\"markdown-alert markdown-alert-warning\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Cpath d=\"M10.29 3.86L1.82 18a2 2 0 0 0 1.71 3h16.94a2 2 0 0 0 1.71-3L13.71 3.86a2 2 0 0 0-3.42 0z\"\u002F>\u003Cline x1=\"12\" y1=\"9\" x2=\"12\" y2=\"13\"\u002F>\u003Cline x1=\"12\" y1=\"17\" x2=\"12.01\" y2=\"17\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>Do not delete the \u003Ccode>companion.id\u003C\u002Fcode> file, nor the \u003Ccode>cfg\u003C\u002Fcode> folder, which contains your list of administrators and banned players. Deleting \u003Ccode>player.tokens.db\u003C\u002Fcode> forces every player to pair the Rust+ app again.\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Ch2>6. Use a custom map\u003C\u002Fh2>\n\u003Cp>For a handmade map instead of a procedural one, paste the \u003Cstrong>direct\u003C\u002Fstrong> download link of the \u003Ccode>.map\u003C\u002Fcode> file into the \u003Cstrong>CUSTOM MAP URL\u003C\u002Fstrong> variable in the \u003Cstrong>Startup\u003C\u002Fstrong> tab, then restart. The \u003Cstrong>WORLD SIZE\u003C\u002Fstrong> and \u003Cstrong>WORLD SEED\u003C\u002Fstrong> variables are then no longer used. To go back to a procedural map, simply clear this field.\u003C\u002Fp>\n\u003Cimg src=\"\u002Fstatics\u002Fimages\u002Fdocs\u002Fen\u002Fgaming\u002Frust\u002Fwipe-rust-server-map-blueprints-1793567287659-f1bc9772d274810c50fde5e4.webp\" alt=\"CUSTOM MAP URL variable in the panel Startup tab\" width=\"600\" \u002F>\n\n\u003Cdiv class=\"markdown-alert markdown-alert-warning\">\u003Cspan class=\"alert-icon\">\u003Csvg xmlns=\"http:\u002F\u002Fwww.w3.org\u002F2000\u002Fsvg\" width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\u003Cpath d=\"M10.29 3.86L1.82 18a2 2 0 0 0 1.71 3h16.94a2 2 0 0 0 1.71-3L13.71 3.86a2 2 0 0 0-3.42 0z\"\u002F>\u003Cline x1=\"12\" y1=\"9\" x2=\"12\" y2=\"13\"\u002F>\u003Cline x1=\"12\" y1=\"17\" x2=\"12.01\" y2=\"17\"\u002F>\u003C\u002Fsvg>\u003C\u002Fspan>\u003Cdiv class=\"markdown-alert-body\">\u003Cp>The link must point directly to the \u003Ccode>.map\u003C\u002Fcode> file, not to a web page. An invalid link prevents the server from starting.\u003C\u002Fp>\n\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Ch2>If you run into trouble\u003C\u002Fh2>\n\u003Ch3>❌ The map did not change after the restart\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Check that the new \u003Cstrong>WORLD SEED\u003C\u002Fstrong> value is actually saved in \u003Cstrong>Startup\u003C\u002Fstrong>\u003C\u002Fli>\n\u003Cli>Check that \u003Cstrong>CUSTOM MAP URL\u003C\u002Fstrong> is empty, otherwise the custom map is used instead\u003C\u002Fli>\n\u003Cli>If you deleted files, check that the server was really stopped, it rewrites its save while running\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>❌ Players kept their blueprints\u003C\u002Fh3>\n\u003Cp>That is normal after a map wipe. Delete the \u003Ccode>player.blueprints\u003C\u002Fcode> files with the server stopped, as described in step 5.\u003C\u002Fp>\n\u003Ch2>Best practices\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>\u003Cstrong>Announce the wipe date\u003C\u002Fstrong> in advance, it is when your server attracts the most players\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Line up your wipes\u003C\u002Fstrong> with the Facepunch monthly wipe, the map is reset that day anyway\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Clean up\u003C\u002Fstrong> from time to time, saves from old maps stay in \u003Ccode>server\u002Frust\u003C\u002Fcode> and take up disk space\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Automate the restart\u003C\u002Fstrong> before your wipe with Schedules, as explained in our guide \u003Ca href=\"https:\u002F\u002Fwinheberg.com\u002Fen\u002Fdocs\u002Fpanel-gaming\u002Fschedule-automatic-restart\">How to Schedule Automatic Restarts with Schedules\u003C\u002Fa>\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>To keep up with the content of the latest updates, also read our article \u003Ca href=\"https:\u002F\u002Fwinheberg.com\u002Fen\u002Fblog\u002Frust-livestock-update-octobre-2026\">Rust, the October 2026 Livestock Update and What Changes for Your Server\u003C\u002Fa>.\u003C\u002Fp>\n\u003Ch2>Need help?\u003C\u002Fh2>\n\u003Cp>If the server does not restart after a wipe, our team is here to help. Open a ticket in the \u003Cstrong>Technical\u003C\u002Fstrong> department from your \u003Ca href=\"https:\u002F\u002Fbilling.winheberg.com\">client area\u003C\u002Fa>, fill in the \u003Cstrong>Related Product\u003C\u002Fstrong> field with your Rust server and attach the last lines of the console.\u003C\u002Fp>\n\u003Cp>Check out our plans on the \u003Ca href=\"https:\u002F\u002Fwinheberg.com\u002Fen\u002Fgaming\u002Frust\">Rust Hosting\u003C\u002Fa> page. Happy wiping to your whole community 🎮\u003C\u002Fp>\n",1794353875400]